×
Want to know more about the Kunena Project? See how the open source philosophy drives our community, follow our development on GitHub, and how you can participate to make Kunena even better.
If you are the sort of player who likes to be right in the thick of it, leading the push and clearing out objectives, the refined assault setup is built for you. The M5A3 rifle is still a go-to – easy to handle, works well in most situations, and with the Short Barrel plus Close Combat rounds, it drops enemies fast within 50 metres. A 2.5x scope is great for mid-range, but being able to swap to a red dot instantly keeps you flexible. The G57 pistol in burst mode is handy for those last few shots when your primary runs dry. And with Mackay’s Grappling Hook, you can pull off unexpected flanks that catch enemies off guard – something you’ll quickly see makes a huge difference in
Battlefield 6 Bot Lobby
style matches. Pair C5 explosives for dealing with armour and a Med Pen so you can heal up and keep moving.
For players who prefer holding ground and supporting the squad, the RM68 rifle still earns its place despite recent tweaks. It’s accurate, hits hard at medium range, and with a suppressor, you stay off enemy radar. High-power rounds help secure kills while you watch key angles around an objective. Irish is perfect here – his Deployable Cover gives instant protection, and the Sentinel System stops incoming explosives cold. An Ammo Crate keeps your team topped up, while a Smoke Grenade Launcher makes revives and pushes safer. You’re not just defending; you’re making it a nightmare for enemies to break through.
If you like picking off targets from a distance but still want the option to handle close fights, the BSV-M is a beast. Semi-auto mode lets you land precise shots far out, and full-auto keeps you alive when someone rushes you. High-power rounds, a 4x scope, and a suppressor make it deadly without giving away your position. Casper’s Recon Drone is a game-changer here – spotting enemies so your team knows exactly where to push. A Spawn Beacon in a tucked-away spot lets your squad keep pressure on flanks, and a SOFLAM marks vehicles for your engineers to deal with. You’re controlling the pace of the fight without ever being in the thickest danger.
Vehicles can dominate if left unchecked, so having a dedicated anti-vehicle role is a must. The PP-29 SMG is a solid choice for defending yourself against infantry while you move into position. Lis’s guided TGM missile is brutal against both air and ground threats, letting you hit from safety. With the Repair Tool, you can keep friendly armour going, and C5 explosives are perfect for ambushing tanks that get too close. Your job isn’t to rack up infantry kills – it’s to make sure the enemy’s big guns never get comfortable.
Sometimes you need to smash through a dug-in defence, and that’s where the breacher setup shines. The 12M Auto shotgun with buckshot drum mag can clear rooms in seconds. Zain’s XM370A Airburst Rifle forces enemies out from behind cover, setting them up for your push. Smoke grenades cover your advance, and IBA Armor Plates give you that extra bit of health to survive the first messy seconds inside. It’s risky, fast, and chaotic – but that’s the point. Done right, you’ll break the enemy line wide open, just like when you go in to
buy Bf6 bot lobby
and want the fight to be on your terms.